In the tips guide to Hello Neighbor 2, you can find out: How you master the first chapter Tips for sneaking In Hello Neighbors 2 you slip into the role of a frenzied reporter who has set itself the task of solving the secrets around the disappeared children. In the game you have to search creepy houses and shouldn't get caught with your project. Now extend Xbox Game Pass Ultimate!
- key No. 1
- Key No. 2
- Key No. 3
- Key No. 4
- closes the tutorial with the crowbar
- Chapter 1: What do I do after the tutorial?
- examines the neighborhood
- avoids loud noises
- shakes off your pursuer
closes the tutorial with the crowbar
After the first cutscene you will find yourself in an old shed. Your job is to solve a simple puzzle by finding different colored gears. This section serves as a tutorial and familiarize yourself with the basic playmaker. In the shed you will find a crowbar with which you have to destroy a glass showcase to get a gear. Make sure to hold the crowbar in your hand before you leave the shed because it is of great benefit to you in the first chapter.
Chapter 1: What do I do after the tutorial?
After you have completed the tutorial, you spawn in the city's radio building. Since there is no direct instruction, mission or quests, you have to find out how to proceed. If you have left the first game, you can quickly maneuver yourself in a dead end. For now, you have to get access to the Peterson-Haus. You can recognize the blue house by the police barrier. A policeman patrolled in the house who puts you on the street when contacting eyes. Circles the house and get through the back entrance. The first chapter is deemed to have been completed when you have managed to penetrate the basement. The basement is secured with four padlocks for which you need four different keys. All four keys are hidden in the house.
key No. 1
In a room of the house you will find a locked safe. To open the safe, you have to find four wooden blocks. The green block can be found right next to the safe. The second block hides on the left of the sofa. The third block is in the toilet and the last block is in the fridge. Four flags hang above the safe. Order the blocks according to the colors to get the code. The code is: 1984
Key No. 2
Next to the stairs you will find a painting. Interacted with the picture to clear a lock.
Now watch at the television to get the code Not. If you have entered the code, a secret door opens. In the room you will find the first of three dolls that you have to place on the miniature house in the kitchen. The correct arrangement of the figures can be seen by a picture on the refrigerator door. The second doll can be found behind the board in the fridge wall. You can find the third figure opposite the stairs. Climb onto the cloakroom and shifts the painting. If the figures are placed, you will receive the second key.
Key No. 3
Leave the house, cross the street and look around in the garden of the green house. Use the trampoline to get to the roof of the green house and then climb into the tree house via the branch. Interacted with the robot drawing and grab the cardboard sword. Attach the sword to the robot on the opposite side and twist your arms until it resembles the pose on the drawing. Grab the lever from the robot's torso. Place the lever on the table and grab your scissors. With the scissors you can get access to the upper floor in the Peterson-Haus. In the bedroom you will find a torn photo. Collect all snippets to get the third key.
Key No. 4
In the room next to the bedroom you can find a switch next to the desk. Places the switch next to the bookshelf to vacate a secret room. Cut the spider weavers with scissors and grab the battery. Run next door into the playroom and use the battery to start the toy car. While the car gets the last key, you have to hide in the closet because the policeman is alerted. Open the door to the basement and conclude the first chapter.
examines the neighborhood
In the later course of the game, other houses can also be accessed. Take enough time to explore and examine the remaining houses. So you can find useful items and valuable tools that are of great help in upcoming ventures.
avoids loud noises
The creepy neighbors don't even appreciate it if you are sniffing around in their private pickers. In order not to be discovered, you should move around as quietly as possible. There are many small snaps that reveal your position. Do not break on toys lying around and use your tools carefully.
shakes off your pursuer
Sometimes loud noises are simply not avoidable. For example, if you operate a loud mechanism, the neighbor is alerted.
Then hide in the next wardrobe and wait until the air is in. You can use alarm clocks in the houses to lure the neighbor away. Don't worry, if you get caught: in this case you will only put on the street and have to collapse again. Even more guides on current games on Game: Marvels Midnight Suns: The best tips for beginners God of War Ragnarök: Tips & Tricks for the perfect start Crisis Core: Final Fantasy 7 Reunion: Fight-Guide Visit us on Facebook and Instagram and discuss your favorite games with us.
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