We want the video game to be all at once fresh yet acquainted. Our goal is to 'betray' your expectations in the most effective means feasible while certainly respecting the feel of the original video game. When it comes to what Kobayashi means by betraying our expectations, I think we'll have to wait until the March 24 release date to learn. To me, it suggests the remake could drift further from the original video game a lot more than we're expecting-hopefully in means that are terrifying as heck and not laborious, like what Resident Wickedness 2 Remake did to make Mr. X constantly stalk you throughout the entire game rather than simply in the B plot like in the initial. The controls resemble those in the current Homeowner Evil 2 and also 3 remakes, in addition to which we have functioned to reproduce the sensation of the original by constructing components like degree layout and opponent actions from the ground up. It took a lot of experimentation to obtain the equi...