One of the points to be highlighted is the Marvel s Guardians of the Galaxy Combat System.
During these days when we have been playing Marvel s Guardians of the Galaxy we wanted to know their insixtos to tell you everything that has to offer and that this way does not hold any doubt about it.
The first thing to indicate is that Marvel s Guardians of the Galaxy is very different from Marvel s Avengers. The creative team has made a key decision in the gameplay: We only control Star-Lord.
DARX, GAMORA, ROCKET AND GROOT can not be handled as a standard character, but they are not at a constant mercy of an AI during the clashes, since we can perform actions with them.
Differences and similarities of Marvel s Guardians of the Galaxy with UCM movies and comics
Returning to the Peter Quill boots, the legendary Foragido will be the central point of the adventure and as a leader, the responsibility of him will be to direct the guardians as best he can.
Once we arrive at an area where a confrontation awaits us, Combat in real time will have begun and we will be able to shoot ourselves against our enemies, whether humanoids or unpleasant galactic monsters.
During combat, Star-Lord has an arsenal that is supported by its dual blasts and its propellant boots . Eidos Monteral has not eaten the head and the controls are very simple and easy to learn.
We aim and shoot with the triggers (adaptive in PS5), we recharge for an overheating system (as in Star Wars Battlefront II) and skipped and dodge with the main buttons.
In addition, Quill has special shooting, Body Belt of Greater Power (enemies can pick up with small QTE) and other resources as an elementary ammunition that generates different effects ... and we do not forget about skills .
These are four and unlock through experience points. We are not going to reveal them all, but, for example, one of them serves to be levitating for a good period of time and better control the battlefield.
This is very important, because here the other members of the team enter. We can give orders to the other guardians to make up to four devastating blows each of them.
Accessing a small hub through L1 or LB we can use Gamora, Drax and company. Eidos Montreal has made each character specialize in something, which allows them to stand out in different parts of the fight.
For example, against enemies with armor use Drax movements will weaken them more than shoot without ton or are. Gamora is capable of decimating whole groups, Groot offers support stunning or curando and Rocket ... exploits things.
Like Star-Lord, all have four special movements, but they will also fight for themselves and even interact with the protagonist in special body to body combos.
As an addition, The scenarios present destroyable elements and we can make Drax wear giant stones or gamora drops cranes over our rivals.
The use of all skills requires a recharge time, but thanks to a curious mechanics , we can reduce this wait.
Star-Lord can motivate others with a harangue that will bring us improvements in combat and that will activate the tees of which the soundtrack of the game has galas taking advantage of the system of decisions of the game.
All this, seasoned with Different enemies and imposing end leaders make the Marvel s Guardians of the Galaxy combat system, somewhat complete and efficient face to the gameplay.
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