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Marvel s Guardians of the Galaxy in Test: Strong License Title with Story

Guardians of Galaxy (Guardians of the Galaxy) is a US Superhero film directed by James Gunn, released in 2014. This film, adapted from the series of comics of the same name, is the tenth stage of the MARVEL cinematographic world inaugurated in 2008 with Iron Man of Jon Favreau, and is part of Phase II. It is also the first film of this universe that has not been centered on a member of the Avengers since its creation. It is followed in 2017 the film the guardians of the Galaxy Vol. 2.

Title of large publishers who have arisen based on sinfully expensive licenses are definitely not the games where I usually first here! Scream when asked in the editors who would like to take care of the obligatory test.

Because I m a big fan of the film conversions and quite open to things that lie outside of my comfort zone, Square Enix s version of the Guardians of the Galaxy but then curious. Despite initial skepticism towards the license title, which is mainly stirring that the publisher with Marvel s Avengers has delivered a service ergame, which confirms pretty much all of my worst reservations to the so-called AAA game industry, so I accepted myself the matter.

Eidos Montreal, the Square Enix at Avengers already handled with additional work under the arms and now act as developers at Guardians, promised a pure singleplayer title with storyfocus without microtransakters or DLC in advance. The prerequisites for a pleasant gaming experience are alone by a lot better than the most famous superhero troupe in the world (in our test Avengers came comparatively well).

Table of contents

  1. Page 1Guardians of the galaxy in the test, page 1
  2. 1.1We kill the Space Pope!
  3. 1.2 run, chat, shoot and delegate
  4. 1.3 many buttons
  5. Page 2Guardians of the galaxy in the test, page 2
  6. 2.1er has the hair nice
  7. 2.2The voices right 3rd page 3 picture gallery to Marvel s Guardians of the Galaxy in Test: Strong ...

After playing through, I am glad to report that the Canadians not only held word, but actually also delivered a really good game. Although the title in some areas could certainly have tolerated a little fine cut, he is in his core disciplines namely Mammutstars. Above all, the story that the development team has spun around the Comicheldden convinces with an excellent structure, clever references to the template and surprisingly emotional intermediate tones.

Live service games: If you have to be, then please correctly

We kill the Space Pope!

The plot does not start too long after the Guardians of the Galaxy have joined forces. Only for half a year about the five are traveling as a team. While Star Lord, Rocket and Groot already know a little longer, Gamora and Drax later came later and have strong problems to get used to each other. After all, Gamora is the daughter of Thanos and thus the man who murdered Drax family.

And also in the rest of the team there are tensions: Rocket does not last forces from the arrival of the new members to the sideline and leaves no opportunity to measure themselves with Star Lord, to prove his superiority and to demand more influence on all decisions .

However, these conflicts must rest. Because at the first game mission, the Guardians attract the attention of the Space Police Nova Corps, led by Star-Lords Exirfish Ko-Rel, which the troop pushes a juicy punishment on the eye. While Guardians still forge plans as they should come to the required units within the short-term deadline, but still a very different threat to it - with a devastating extent.

Trailers of the truth have found a way under the leadership of the Fanatical Raker to make the entire galaxy through supernatural promises and visions to believers followers. The church that defined the complete missionary of the universe as one of its main objectives is short process with unbelievers and those who oppose their lily seductions.

Soon, the paths of heroes should talk to those of the Tyrannic Space Pape. The gigantic army, which has curved this behind, is still the slightest problem with which the Guardians look confronted. Rakers true power is to show his followers a world in which through the power of faithful fulfilling their santiest wishes and themselves can return to life themselves.

The confrontation of the Guardians with Raker is not in the foreground at each mission, but offers a narrative frame in which we gradually learn more about the individual figures. As mentioned in the preview, Guardians of the Galaxy relies on the interpretation of the characters on the well-known MCU films of the same name, but their background differs even in decisive points of these.

So Peter Quill received the name Star-Lord in Eidos version not awarded by his mother Meredith, but he named his favorite band. Nevertheless, the relationship with Meredith plays a major role. In Flashbacks we learn how Peter was experienced by a normal earthly young people with Faible for Heavy Metal and Dungeons and Dragons to an interstellar space pirate.

And Drax does not strive for revenge at the wrong Titans Thanos, but has long since killed it at the beginning of history and now has to deal with what he should do now, since he has reached his goal. Star-Lords of the same name favorite band from daydays is fictional, yet some songs from her to hear in the game Source: Square Enix In the course of the game we encounter other old acquaintances from the films and above all from the numerous comic templates. Of course, spoiler reasons should not be revealed from spoiler reasons, which fan lures from the notebooks all have an appearance. However, it was said that it is not always only small Easter Eggs, but the story also keeps a few really big figure revelations ready.

I especially impressed, how organically, the conflicts and character development of the individual Guardians are inserted into the framework. Although each of the heroes, so to speak, receives their own part of the story, the personal story does not force completely in the foreground, but always results from developments during missions. As in a movie or miniseries, small hints are always sown, which indicate later events. As far as narrative structure and the correct characterization of the figures is concerned, the team of Eidos has definitely made his homework.

It is gratifying that it was also dared to drift in the story in truly gloomy properties and cut topics such as brainwashing, grief, self-doubt and religious zeal. Although the church of the truth of its template from the comics, if Gamora is very clearly exposing itself, that it can not bear that children can be abused by the institution, one can, if one wants, but quite scary parallels too Recognize certain associations from the real world.

Run, chatting, shooting and delegating

Since the gameplay is concentrated in many sections on it to run around and listen to the conversations of the figures, a captivating story is also important elementary. Although Guardians of the Galaxy is the name Action game and is also fair to this in the last third, but there are many passages that could be well and like to designate as walking simulator.

The main component of the missions is besides isolated struggles and cutscenes from browsing the environment according to clues that drive the story, or find the right way. In addition, similar to Uncharted small bouncing passages, in which we bugulate Star Lords with the help of his rocket boots about slopes.

In some places we have to instruct our companions to do a job for us. For example, Rocket computer can chop and squeeze into tunnel, which would be too tight for the other Guardians, and Drax can move with its immense strength rocks or freeze passes.

To find these locations, we can enable and switch to R3 Star Lords Visor and switch to a view in which objects can be highlighted with which we can interact, including locations of costumes and items that we can improve Quills equipment .

The core gameplay is often broken up with CutScenes, in which we can decide how Star Lord should behave or answers. While this has no immense influence on the general development of the story, but decides in detail, for example, who later stands in a battle or if you have a specific upgrade or not. In addition, they give a feeling not only to be silent viewers in the many dialogues, but actively influence the course of the conversation.

If Star Lord has squatted into a dead end as often as often in a dead end and do not help words, we fall into the fight with drawn pistols. There we can profit proportional to the final evaluation of our performance points, which can then be invested in new fighting. Who turns off his enemies without being hit, generates more experience. With experience points, we free up new fighting skills that serve fierce damage and / or bring opponents into stumbling. Source: Square Enix All Guardians have four different moves, of which only one is unlocked. As in the regular gameplay, we provide our colleagues with pressure on L1 and an associated buttons (Groot Quad, Gamora Triangle, Drax Circle and Rocket X) commands. About a similar ring menu that we open with L3, we can also activate Star Lords own fighting skills. In addition, our protagonist has an elementary cannon that will be expanded in the course of the game for further scene variants.

These are also selected by means of D-PAD via a ring menu. The remaining keys have been in the fight also own functions: Shot on R2 and R1 (elementary cannon), targeted on L2, with the circles we turn off, we start a melee attack on quadranging and jumping on X as well.

By triangle, we can then target certain points on the battlefield that can be used by the Guardians for a special attack. For example, Gamora can cut through a hazardous slot ropes and drop crates or other attached objects to opponents.

If we want to reduce the life bar of opponents faster, we can bring them into stumbling and thus ensure that they are insensitive with the next attacks. If you specifically pay attention to what attacks the Guardian s opponents bring out of balance, can combine them and thus make a shot significantly more damage.

Protective opponents can be the target of powerful group attacks that we trigger by simultaneously pressing two buttons. If we collected enough energy, we can also carry out a so-called Huddle with R1 and L1, with which we can buff our colleagues. With the Huddle function, you gather your collar to a building-based strategic conversation. The right words bring bonuses. Source: Square Enix

Too many buttons

If this control occurs somewhat overloaded, this view is certainly not alone. Otherwise, as the struggles were quickly monotonous, it is essential to have a selection of different attacks and to be able to use more dynamic strategies. Nevertheless, the completely different functions inspired control scheme ensures that you quickly lose the overview.

So it often happened to me that I lost the beam, which fills up, the longer you get lost in the chaos of the effects and buttons blinds out of the eye and overheated my weapon because I have not pressed a button in time. In addition, the L3 button is extremely sensitive, whereby I have triggered in numerous battles unintentionally special attacks, which then punished me with a longer cooldown.

Continue with the test is on page 2!

See all 10 pictures in the gallery

Marvel s Guardians of the Galaxy in Test: Strong License Title with Story Focus (1) [Source: Square Enix]

From Christian Fussy editor 25.10.2021 at 15:00

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