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Marvel s Guardians of the Galaxy in Test: If only not the fighting would be ...

Marvel s Guardians of the Galaxy could be one of the hits of the year, but falls through in an important category.

Until eight years ago, only damped comic nerds knew the guards of the galaxy. With the first trailer to the movie Guardians of the galaxy , the sudden changed. The strips of the Marvel Cinematic Universe made from the antiheldentrum around Star Lord (presented on the canvas of Chris Pratt) true crowd pleasers. In 2017, Telltale Games brought them to the PC and the consoles - with moderate success. Now the Deus Ex developers have tried by Eidos Montreal on matter. While a third movie is waiting for a while, thanks to Marvel s Guardians of the Galaxy, you can experience a new adventure on PC, PS5, PS4, Xbox Series X / S, PS4, Xbox Series X / S, PS5, Xbox Snit. This shines above all on narrative and visual level, as we were able to determine based on the PC version. But an important gameplay building block prevents a HIT rating at the end.

Other Guardians, same feeling

Similar to Marvel s Avengers, also a Square-Enix production, when Eidos Montreal has worked, Marvel s Guardians of the Galaxy has nothing to do with the cinema adventures. This means that here is no polygon variants of Chris Pratt, Zoe Saldana and Dave Bautista via the screen gymnastics. But before you write the game, because the figures in your head are too much fused with the performers, as if you could accept them separated from each other: That would be a big mistake! The game acts despite the absence of well-known faces and voices like one of the MCU films, just in interactive form.

But that does not mean that the self-proclaimed guards of the galaxy are at the same point, which concerns their relationships with each other and their stand in the world as last in Guardians of the galaxy 2 or the Avengers film Infinity was as well as endgame . The game starts at a time when the troupe has not yet existed and you can not speak of good friends (with the exception of Groot and Rocket, understands). The best example of this is the mistrust of Drax to Gamora, because it is the (forced) adoptive daughter of Thanos, which in turn has to answer for the death of the Katathian family. No wonder so that the quintet is tense on the running band, especially since it is masterful in being trouble.

Long start, but then ...

At the beginning, the protagonists are traveling in a quarantine zone to capture a monster for the besties collector Lady Lightbender. Stupidly, they are getting caught by Nova Corps and only thanks to the common past of Peter Alias ​​Star-Lord and the Centurion Ko-Rel escape them just prison, but have to raise money within a very short time to pay a punishment. That sounds very exciting now now and in fact, the plot of Marvel s Guardians of the Galaxy needs a little until he stops driving. In the end, it is just about much more than just a ticket . If the actual main action comes to the rolling, it gets really exciting, so that the story knows well to the final.

However, that you can make decisions in the game of the game as Peter Quill is more shiny than being. Yes, that affects the subsequent scene, sometimes even skip a fight. But you can not change properly. Marvel s Guardians of the Galaxy has only a single end. Nevertheless, the feature is not bad because it allows you to shape Peter and his relationship with the other team members a little bit. In addition, nothing works by artificially grafted. No matter how you decide, everything remains logical within the universe and the character drawing.

More Depth

But not only the actual plot is a strength of Marvel s Guardians of the Galaxy. It is above all the many dialogues that inspire us like that. And by that we mean less the almost incessant babble while exploring the many venues, which is even written well, but many a player could get on your nerves. No, the highlights are the discussions in the many, great staged scenes and optional conversations that can lead you between and sometimes during the missions. Which give the five guards depth.

While Drax and Rocket are almost exclusively comic reliefs in the MCU films, you will learn more about your tragic past in Marvel s Guardians of the Galaxy. The figures may not get completely new facets, but those who have been briefly torn in the cinema only briefly deepens the game, albeit more in the optional dialogues. For example, you can find a control device for about early, as Rocket once worn in half-world, when he still has his existence as a test animal of the Kree, and then respond to him in Milano.

Someone said Mass Effect?

That you can find you at all after every mission aboard the spaceship of the Guardians and speak as a Peter with the other characters or simply their dialogues they can listen to each other, we find great. This forms the calm phases between the action-rich moments and recalls pleasantly at the time we spent in Mass Effect 1 to 3 on Normandy.

Humor is not too short in Marvel s Guardians of the Galaxy. Especially in the funny moments, the game awakens strong memories of the movies. Drax is the same way anyone who takes everything literally and can not do anything with things like sarcasm, which ensures a plenty of laughter, while Groot and Rocket have a similar good chemistry as on the big screen. And the space larm ... that could also be just as well a running gag in a cinema adventure. Yes, read properly, there is a space larm! How great is that?!

The best hits of the 80s

Now we have already lost so many words to the dialogues without praising the setting. In English, Marvel s Guardians of Galaxy belongs to the spearhead, which concerns the topic of voice output - and without the video game voice-acting-a-prominence à la Troy Baker, Jennifer Hale or Ashly Burch. In German in turn again ... Well, let s say it that way: there it cranks as often less to the speakers themselves, but more on the direction. Wants: The German setting suffers in parts of the classic problem that the speakers emphasize normal sets exaggerated strongly. Our advice: Plays in English with German subtitles! You will thank us.

The music, however, is logically great in both variants and stands in nothing to the soundtracks of the films. We would even claim that Eidos Montreal exceeds everything previously existed around the guards of the galaxy - not because of the orchestral original melodies, which are at a level like that of the films, but because of the licensed 80s songs. From A-Has Take On Me about Wake Me Up Before You Go Go from Wham to the Internet-Me Never Gonna Give You Up by Rick Astley: Hardly wishes to stay open here.

Visual close-up with plenty of variety

Almost wunchlos happy also makes us the graphics of the PC version. Marvel s Guardians of the Galaxy scores with detailed figures, great performance capture in the intermediate sequences and cracked textures. The most impressive next to the detailed environments (for that we still come) but are the rayTracing effects. Eidos Montreal makes no less use of RTX technology than it has done CD project Red at Cybepunk 2077. Constantly presents the game of some chic reflections and the lighting is at the highest level. Thanks to DLSS, Marvel s Guardians of the Galaxy runs in maximum settings on our test computer with an RTX 3080 Ti Butter soft, but we only played in 1080p. How fluently the game on weaker hardware with raytracing flickers at the highest level over the screen, we can not say.

But even without physically correctly calculated reflections, Marvel s Guardians of the Galaxy looks fantastic and that is due to large parts to owe the environments. They are almost so lovingly and detailed as the levels in The Last of US: Part 2 and shine on top of that with enormous optical variety. In the course of the more than 20 hours long campaign it takes you to numerous planets that could hardly be more diverse. Let s whisper a jungle with huge mushrooms, sometimes lively, from neon lights flooded knowhere. Every scene has its own character and no place you are too long.

No room for boredom

Eidos Montreal has yet so packed into the linear for an action-adventure quite a long campaign many different venues, we we have rarely experienced. And not only visually you get a wide variety on offer, Marvel s Guardians of the Galaxy also shines with playful variety. The mix of peaceful exploration passages, small puzzles and fighting is really well balanced. Ok, the puzzles are very simple. Often it comes that you have to use your comrades the skills, so that the road ahead will open for you. There must something about Gamora cut with her sword or Drax lugging a heavy objects from A to B, that you may come to higher ground points. Thanks to its Gunboats Peter can indeed jump relatively high, but also not more than able to do a double jump hero typical jump and runs and Metroidvanias.

Exploring passages also serve more the storytelling as the gameplay, because they need to do are perfect that you can soak up the environment with all its details and talk about the characters together. Marvel s Guardians of the Galaxy does not provide large areas such as an Uncharted 4, but rather is divided into narrow corridors, the times have a small branch here and there, so that you alternate costumes for the heroes or components that her passive bonuses for Peter invested, find can. but the level limits never seem artificial. The game manages to make you know to be in places with a certain width on the go, without being really enjoys freedom of movement. but that bothers thanks to strong production at any time.

TOO MUCH OF.

So much praise this far, so Marvel s Guardians of the Galaxy is yes one of the best games of the year, right? No, unfortunately not. But there is one and that is so big that it attracts the score down significantly: The combat system is not successful Eidos Montreal, although the approach is not bad. The idea is that you control only Peter directly, while the other Guardians are AI controlled and but her instructing a button to use certain skills with specific effects against certain opponents, reads good on paper. Marvel s Guardians of the Galaxy will offer no blunt Geballer but fights in which you have to think twice about what you re doing.

Some opponents have to be brought to wobble, so that you effectively can harm them. For this, Drax s Destroy -Skill is good. Each character learns in the game four skills that you unlock with skill points which you turn wins by collecting experience points. The attacks of the characters are all cool and partly Effect rich staged. The problem is simply: The whole system is overloaded hopelessly. For the capabilities of your comrades, there is a selection wheel, about her first then selects one of his skills and the desired character. These are three key presses for an action and then you ve got to then also in the thick of not only between each of the four comrades, but for each individual also opt for one of four skills.

Star Lords Skills in turn have their own selection menu for which you press on the controller the left stick or hold and then have to press one of the four action buttons, which is not exactly comfortable in the middle of battle. Add to that the Elemental Weapons of Peter, which you unlock by little, wanting also be used wisely, between which it alternates per pad come. Also, you can fire off what you push the front right shoulder button once quickly and then pressed directly again hold the blasters charged Shot. Shoots her by standing fire on your opponents, overheat the creak and then a Gears of War- is triggered like mini-game. Pushing her in the moment judge again the shot button, Peter fires a big load off, pushing her in the wrong, you can not shoot her for a few seconds.

A feature for the scrap heap

If you thought that s it for the mechanics, you have cut yourself: In addition there is the swing feature: more diversified you fight, the more quickly fills a bar and is the full, you are able to perform one-button special moves to win bonus XP.

On top of that, the Huddle comes: for which there is an extra display and is filled, you call in the middle of the fight all other Guardians to you and keep a motivational speech. You decide for one of two options. If you meet the right choice, all characters get a damage boost, otherwise the only Peter gets. What cool sounds, above all because you make sure that a hit from the 80s accompanies the action, unfortunately proves to play as annoying if it uses it, whether accidentally or aware. The Huddle sequences always take too long. What in truth may be only 20 to 30 seconds, feels like a minute in which the ever-ideal fight flast is interrupted anyway.

Be praised the difficulty options!

In the end, the struggles are more annoying evils than gaming fun - a classic case of good idea, poorly implemented . And we can not let it dune to think if it would not have been much cooler if we could at least take over the direct control over Gamora, Drax, Rocket and Groot in the battles - as in Final Fantasy VII Remake. Yes, that would definitely be much more fun and then we could also enjoy the diverse enemy types, the cool skills and the clever designed boss fighting, the Marvel s Guardians of the Galaxy has quite offer.

After all: You can modify the level of difficulty of the game very detailed. Light , normal and hard are only presets here. You can go to the menu at any time and, for example, the damage that Peter divides, adjust in several stages, adjust that Huddles always run successfully, that when choosing skills of your comradder, the time continues to last and still a lot more. This is not only enormous exemplary, but weakens the problems of the combat system at least in the approach slightly - but just something. So really fun, the battles will not be, but you can do something more bearable. Speaking bearable: PC players should also play Marvel s Guardians of the Galaxy with the Gamepad. Although the mouse / keyboard control can be freely configured, the controller is the selection of skills but at least a bit more comfortable. And because even with the mouse when seeing opponents, the auto-AIM function attacks, you do not even have a great advantage over the gaming with Gamepad.

Conclusion

To node this game, we fall as hard as hardly anyone else. Actually, Marvel s Guardians of the Galaxy has everything that needs a hit: a good story, characters with which one withfly, great dialogues, a grandiose presentation, varied locations, a good pacing ... but then there is a combat system that we have Only with much good nature can call you okay. If you play a game and wishes whose core gameplay element would take a little less time, that s not good. And so Marvel s Guardians of the Galaxy unfortunately falls from the high score regions, in which the whole rest would actually catapult. Should fans of comics and films access? Yes, but you just have to learn to arrange you with the overburdened combat system. If you do not succeed at all, you will have it difficult to close this game in your heart, as it creates its characters with ease.

Marvel s Guardians of the Galaxy

Per

Stir

Dialogues give figures depth

Strong staging

Really good English speakers

Sensational 80s soundtrack

Enormously varied levels

Chic graphic with raytracing

Class difficulty grading options

High season

Contra

Completely overrued battle system

Bad Huddle Mechanics

Story with start-up difficulties

Weak German setting

3.5 / 5 stars

Buy Marvel s Guardians of the Galaxy now!

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