Marvel s Guarders of the Galaxy and its system of decisions: How they work and affect the development
We are already playing Marvel s Guardians of the Galaxy and as we could see in our first impressions, this time, Square Enix and Eidos Montreal have opted to offer a purely focused story.
In Star-Lord s skin we will live a unique and original adventure that will take us through the confines of the galaxy while we enjoy the purest essence of this various group of heroes.
As we advancing, we will discover that Marvel s Guardians of the Galaxy takes very seriously what to live a story where the weight of the decisions that the player takes is important.
Indeed, this title allows us to choose different paths in a good amount of moments along the different chapters that make up their argument.
During our departure we have been able to experience some of these decisions, with their respective consequences, and we assure you that it is one of the great points in favor of Marvel s Guardians of the Galaxy.
These decisions can be grouped into three different types, ranging from greater at least and that will modify the relationship that all members of the group maintain.
The ones with greater weight preferred not to reveal them, as they may be strong spoilers in the history of the game, but they reach affect entire chapters of the game generating situations with important changes in the script.
Differences and similarities of Marvel s Guardians of the Galaxy with UCM movies and comics
As we say, we do not want to reveal a lot, but during a certain part we can decide between preserving Groot on our side or Rocket and although the final result is similar, the road is bifurcated depending on the choice we make.
We also find decisions that affect a certain segment of a chapter , as the one that we show you in the next gameplay.
During the visit to a Nova frigate, the guardians discover a space of the space body and, at that time, will be in the player s hand to decide if he wants to communicate on the helmet radio with the Nova soldiers or not.
The result, although it leads to combat by both roads, varies generously and allows us to enjoy two completely different scenes that also affect Gameplay itself.
Conversations are another of the fundamental elements of Marvel s Guardians of the Galaxy and one of the points that best build the characters.
As you already know, Rocket, Star-Lord, Drax and company do not stop and during their ends and come they will maintain dialogues in which Peter Quill must show why he is the leader.
Disney has created a Groot robot capable of walking alone and expressing emotions
With a selection that invites you to take sides for one or another character, complain or motivate the team, provoke or calm and so with many other forms, the adventure makes us partakers in history.
Star-Lord brand number of interactions that usually generate very different conversations and that are remembered by the members themselves later.
Although all these options are aimed at a similar result, the number of decisions we can take generate a great depth and interesting ramifications along the way with different and unique situations while we control Star-Lord and that will make it A very rejugable experience.
Marvel s Guardians of the Galaxy will arrive on October 26 to PS5, PS4, Xbox Series X | S, Xbox One, PC and Switch (Cloud) to offer one of the great action adventures of this Christmas.
Do not hesitate to stay attentive to Hobby Consoles to continue knowing more details about the game if you are Marvel Fans.
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