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Análisis de Marvel s Guardians of the Galaxy

Although I do not finish tying your end, Guardians of the Galaxy is, no more, the game that Marvel s Avengers should have been.

Maybe you do not surprise you, but I have quite firm opinions about how it should be a good superhero film. Fundamentally, I think the best stories of this kind come from the hand of a simple and easy-to-understand story that hides a little more complexity, if you know how to look for it. They are fun, make you laugh and come into time and, even though you could stop thinking and argue a lot of script holes in them, you do not feel like doing it. Superhero films are not what we understand as cult cinema, or deep, nor transgressor: they are small boxes of happiness that make us get out of the cinema wanting to be more skilled, smarter and a little more ingenious. For a few seconds, the world seems a little less cruel; And in all those sensations, I think Marvel s Guardians of the Galaxy lives up to the best films of Marvel s kinematic universe.

Basic information

Developer: Eidos Montreal Editor: Square Enix Platforms: PS5, X / S, PS4, SWITCH, PC Series Proven version: PS5 Availability: 10/26/2021

It is, the truth, say a lot. Especially if we take into account that the game is inspired by a concrete history of the comics that neither is particularly idiosyncratic of the guardians of the galaxy nor, the truth, especially brilliant. Tell them exactly what it is spoiled the surprise; But, if you have read it, surely the seemingly free mention of a certain character in the middle of the game will begin to suspect. In any case, it is a very free adaptation, which takes a lot of potential from the original material even when - or that I thought - there was not much to scratch there.

At least, I can tell you how the game begins: with the guardians of the galaxy getting, as usual, in a mess, and having to find a way to solve it. One of the first conflicts that history poses to us is, in fact, that the guardians have put them a fine that they have to pay within three days if they do not want their ship to be seized. History, as you will imagine, ends up complicating much more, but the first compasses of the title are especially sweet precisely because they are mundane. They give us time to meet their characters very little by little and to be savoring the dynamics that are established between them. For those who have already known Drax, Groot, Rocket, Gamora and Star-Lord, whether of the comics or cinema, there will be a lot of surprise. Our protagonist, and the character we will control, is Star-Lord, a little pawn, quite flirting and obsessed with the music of the eighties; Drax is very serious and it takes everything literally, not understanding humor; Gamora is the most lethal murderer of the galaxy, a bit sarcastic and little prone to show affection; Rocket is a Quejica and the favorite things of Him are chining Star-Lord and make the enemies fly through the air; And Groot is, well, a giant tree called Groot. We will realize, soon, that this is not a conventional superhero team, and that even though the characters clearly appreciate each other, they will not hesitate to grow up among themselves, throwing themselves hurtingly or picking up to see who does better their job.

The structure of the game is linear: that is, we will be given a goal, we will reach a new map, and we can not get out of it until you overcome it. Within each phase there will be exploration areas in which we will have to resolve puzzles to progress, and combat areas in which we will face different enemies. Part of the magic of the game resides in the fact that, even though neither of these two elements - neither combat nor exploration - are particularly complex, they maintain our interest because, while we perform them, dialogue between the characters is constant . The Guardians of the Galaxy are always commenting on the surroundings, counting back battles and small details of their planet of origin, making jokes or complaining about the last enemy that has touched them. The writing of the game, although it will not be all of everyone s taste, tilts the balance completely towards the side of the comedy, and generates situations that, at least, take a smile. As I say, it is possible that the style does not like the whole world, as it puts a lot, a lot of emphasis on humor; In any case, the comic tempo is very worked to create a light atmosphere and a dynamic of interesting characters without getting to overwhelm with the constant chascarrillos.

During the story, which has almost a score of chapters, we will visit different maps: some, the outdoors, allow us to visit more open planets, and others will take us to the interior of closed buildings. Generally, we will have to solve some simple puzzles to open our way. Cross precipices, open doors, restore the generator current and separate obstacles from the road will be day by day of our guardians. And, again, the dynamics between the characters sustains everything else. During exploration, pressing the R1 button we can request the help of our colleagues for certain tasks. Groot can grow roots that allow us to cross from one place to another, Rocket can be sneaked through small spaces and hacking terminals, gamora scale and breaks obstacles, and Drax can use strength when you have to move something heavy. The most original part is that they will not always agree with us: sometimes they will abide by our orders, but reluctantly. Other times, if we are wrong on the way, they will laugh at us, or insist on how they were right and we had to have taken the opposite route. Virtually all the challenges of this style have fairly simple solutions, including the mandatory puzzle of pipes to restore the energy of a door, but the design of each map is agile enough so that its dynamics do not end up becoming repetitive.

The combat is a bit weaker, although it fulfills, in my opinion, the function that is proposed: to be simple and not overwhelm us with too many elements at a time. In it, as in the rest of the game, we handle Star-Lord, which attacks using the dual pistols of it. With the R2 button we will use the basic shot, and with the R1 an elementary shot with specific properties. At first, the only elementary shot that we will have will be that of ice, which will freeze the enemies, but little by little we will unlock new skills for it. The elementary shot consumes a small ammunition bar, and we will have to wait a while for recharging; The basic also consumes bullets, but when the charger is exhausted, we will have a small perfect recharge window with which we will not have to wait to continue shooting. There is a body-to-hand attack that is rather anecdotal, and the possibility of pressing R1 to give orders to our teammates to run different special actions, which is where the variety really resides. With Star-Lord we can not make any area attack, so Gamora, Drax, Rocket and Groot will be useful for stunning enemies, to harm them together when they are grouped or to carry out some particularly powerful movements.

The attacks we are on, us or our colleagues, will be filling a combo meter who, when completed, will allow us to pineapple , that is, to regroup our colleagues, give them a small motivational discourse and increase our statistics. Star-Lord plugs out his walkman, begins to listen to music - very well chosen, the truth - and the Titazo gives us enough push to go forward when things become complicated. When we activate the kinematics of pineapple, our colleagues tell us a couple of phrases, explaining the problems that combat presents them, and we can choose an answer to give them. If we choose the correct answer, the bonus that this mechanics offers us will be longer. At the end of the fight, we will be given some experience points - that depend, to a certain extent, of this combo meter - that will help us unlock new characters skills.

This will not be the only occasion in which we can make decisions. Throughout history and exploration fragments we will be offered the opportunity to participate in conversations, either with the other guardians or with the rest of the characters with which we will interact during the development of the plot. Some of these decisions have no impact on the plot, but on other occasions we will be presented at the option of acting in one way or another, or supporting one or another character when they are discussing or debating about something. On these occasions, what we decide Yes that can impact events, never particularly disruptor but relevant enough to allow us to skip some puzzles or facilitate some fighting.

The whole, the truth, works perfectly. But the simplicity that overflows all the mechanics of guardians of the galaxy is, at the same time, its virtue and the reason why the game can not become excellent. Most of the adventure will be fun, light and very varied, but the game suffers perhaps to be a little longer than it should, and the final third begins to flite a bit. Not so much in a matter of history and in a matter of actions: When the conflict gets more tense and we have to face more enemies, when the fights become more abundant, it can end up taking over the tedium because the system so hardly changes in The almost twenty hours that will take us to complete it. There are a couple of glorious exceptions in a fight against a specific boss and a pair of particularly inspired script segments, but in general it gives the feeling that the game does not end up tying everything that promised at the beginning in its conclusion.

I do not believe, even so, that that simply mate the game: it is, simple and flatly, what guardians of the galaxy wants to be. An agile, fun game, full of references to the Marvel Universe and the Galactic Marvel that we still had not, so hardly, explored inside the video games. One that makes us feel part of this group of unlikely superheroes, which save the world in its own way, and that have very genuine and particular dynamics. Comparisons are odious, but it is very difficult not to do them: this game is, simple and flatly, what Marvel s Avengers would have to have been. A comic, tender and funny adventure, which lets us accompany us the characters that we already know that we like in an epic more. If what the game wants to be is fun, and not necessarily deep or reflective or innovative, then the way in which it is developed with the material it has is all a success; And although sometimes we can think otherwise, being kind and fun is such a worthy purpose as any other for a cultural piece.

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